Review Thumb Reach on Mobile
Added 2026-11-04
Put primary actions low and near the edge so users do not switch hands.
I am building a mobile page (layout below). Review thumb reach: 1) list primary actions and their positions; 2) judge which fall outside the comfortable one-handed zone; 3) suggest a fix for each — position, size, whether to move it lower; 4) point out the area most prone to accidental taps; 5) say which actions must stay at the top even if hard to reach. Do not just say "make buttons bigger".
Site original
Chinese original
How to use
移动端的可达性问题是「让用户换手」,不是按钮小。
Try tweaking it
- Swap style words for measurable parameters: light, lens, material, composition.
- Ask for three variants of one prompt, then compare the differences.
What you should get
- A parameter sheet you can act on (light, lens, material, framing)
- Two or three alternatives with trade-offs
Common mistakes
- Stacking words like "premium, cinematic, 8K" — no two results match.
- Asking for a real brand or celebrity look and getting something close but unusable.
How to check the output
- Parameters are executable — ready to use in a tool or hand to a designer.
- It explains the trade-offs, not just the final look.
Where it works
- Good for: breaking vague "premium feel" into concrete light, material, lens and composition parameters.
- Watch out: for real brands, celebrities or third-party work, use equivalent descriptions to avoid infringement.